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Changelog PDF Print E-mail
Written by Duallity   
Wednesday, 07 October 2009 10:19

Version 1.0 to Version 1.1

Objects can now be removed by pressing the ‚Delete‘- button while the according object is selected.

A new class “Interface2DSetup” has been created and all code for setting up the 2D Interface is transferred there.

Warnings and Error-Messages are now shown in a separate pop-up.

Some minor bug fixes.

 

Version 1.1 to 1.1.1

Fixed a bug where the Spotlights ViewMatrix had some undefined Values which led to some trouble calculating whether an object gets lit by the light or not.

 


Version 1.1.1 to 1.1.2 (31/10/2009)


Bugfixes:

The Animation of the AnimatedActor wasn't shown due to the last update. This has been fixed

The Spotlight is now moved correctly by the Translation-Tool

 

Version 1.1.2 to 1.2 (1/12/2009)

Scene:

A new button 'Scene' has been added to the Menubar. It contains buttons to load, save and exit.


Undo/Redo:

Added an Undo and Redo function. At the moment creating/deleting/translating/rotating and scaling objects can be un/redone.
These functions can be used by the usual hotkeys CTRL+Z and CTRL+Y.

 

Load and Save:

Loading and saving have been reworked completely. As soon as the Level-Editor is started a folder 'SavedScenes' will be created (if not allready existing of cause). All files containing serialized data will be saved there.
The buttons 'Scene-->Load' and 'Scene-->Save As' will bring up a list containing all files stored in the SavedScenes folder.

 

Version 1.2 to 1.3 (08/02/2009)

 

Terrain Editor:

A userinterface to use the Terrain Editor has been added (Options --> Terrain Editor). By starting the editor vertices on the terrain (according to your mouse) will be hightlighed. These vertices will get changed when using any of the Editing-Tools.

 

New Models:

New Models have been added: Guy (Animated), Tree, Leafless Tree, Plant, Bridge

 

Editing Tools:

The Editing Tool so now affect Spotlights and Particles as they should.

 

Message Windows:

Added a Message Window Handler which allows to ask for user input. (Should be started in a new thread)

 

Load and Save:

Reworked loading and saving of Scenes and Heightmaps/Texturemaps

 

Version 1.3 to 1.3.1 (07/04/2010)

Physics:

Models are (Physically) immovable by default. This can be changed in the model creation option before the model is created or in the window that pops up if a model is selected.

A collisionskin for the Terrain can be created/removed within the prefrences in the tab Terrain.

 

Misc:

The terrains textures distribution can now be switched between blending and normal.

 

New Models:

Tree, Leaflesstree, Plant, Guy(Animated), Bridge

 

Particle System:

Particles can now be resized during runtime.

Last Updated on Wednesday, 07 April 2010 21:12
 

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