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| Changelog |
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| Written by Duallity |
| Wednesday, 07 October 2009 10:19 |
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Version 1.0 to Version 1.1 Objects can now be removed by pressing the ‚Delete‘- button while the according object is selected. A new class “Interface2DSetup” has been created and all code for setting up the 2D Interface is transferred there. Warnings and Error-Messages are now shown in a separate pop-up. Some minor bug fixes.
Version 1.1 to 1.1.1 Fixed a bug where the Spotlights ViewMatrix had some undefined Values which led to some trouble calculating whether an object gets lit by the light or not.
Version 1.1.1 to 1.1.2 (31/10/2009) Bugfixes: The Animation of the AnimatedActor wasn't shown due to the last update. This has been fixed The Spotlight is now moved correctly by the Translation-Tool
Version 1.1.2 to 1.2 (1/12/2009) Scene: A new button 'Scene' has been added to the Menubar. It contains buttons to load, save and exit. Undo/Redo: Added an Undo and Redo function. At the moment creating/deleting/translating/rotating and scaling objects can be un/redone.
Load and Save: Loading and saving have been reworked completely. As soon as the Level-Editor is started a folder 'SavedScenes' will be created (if not allready existing of cause). All files containing serialized data will be saved there.
Version 1.2 to 1.3 (08/02/2009)
Terrain Editor: A userinterface to use the Terrain Editor has been added (Options --> Terrain Editor). By starting the editor vertices on the terrain (according to your mouse) will be hightlighed. These vertices will get changed when using any of the Editing-Tools.
New Models: New Models have been added: Guy (Animated), Tree, Leafless Tree, Plant, Bridge
Editing Tools: The Editing Tool so now affect Spotlights and Particles as they should.
Message Windows: Added a Message Window Handler which allows to ask for user input. (Should be started in a new thread)
Load and Save: Reworked loading and saving of Scenes and Heightmaps/Texturemaps
Version 1.3 to 1.3.1 (07/04/2010) Physics: Models are (Physically) immovable by default. This can be changed in the model creation option before the model is created or in the window that pops up if a model is selected. A collisionskin for the Terrain can be created/removed within the prefrences in the tab Terrain.
Misc: The terrains textures distribution can now be switched between blending and normal.
New Models: Tree, Leaflesstree, Plant, Guy(Animated), Bridge
Particle System: Particles can now be resized during runtime. |
| Last Updated on Wednesday, 07 April 2010 21:12 |


